Part Three: Davaeorn
Chapter 11: Wyverns
Chapter 12: Mines again
Chapter 13: Davaeorn
Chapter 14: Gamier
Chapter 15: Song of the Morning
Interlude
Chapter 11: Wyverns
This part of the wood was full of small, greenish creatures that barked and held crude spears. They were even easier to dispatch than kobolds, but also had several gold coins among them that Kurent, the unofficial banker of the group, had pocketed.
"Hello, what's this?" Rimn asked. One of the dead creatures, which Verdana had identified as tasloi, was clutching a packet. Kurent pried the packet loose from the creature's grip, then opened it to show a large, snow white, fur rimmed cloak with an elaborate design of runes on the rim of the hood.
He stared at it, then started to laugh. "Have you heard of old Gurk over at Beregost?" he grinned.
"This is his cloak then? The Cloak of Non-Detection?" Rimn said in astonishment. The fame of the cloak had spread along the sword coast.
"The very same," Kurent gasped, "I've been trying to steal if off the old miser's back for months. No wonder I couldn't find it - the old rascal had lost it, and in Cloakwood, of all places!" the thief collapsed into laughter.
Zak chuckled. "Most interesting."
"Oh yes," Kurent smiled, and, taking off his ordinary cloak, stuffed it in the saddlebags, putting on the new one, though using his own gold clasp. He concentrated for a while, then disappeared from their view to a startled cry from Rimn.
"It's no use," Zak said, "I can smell you."
Kurent flashed back into view. "An unforeseen snag," he smiled, "But I don't think guards are werewolves most of the time, except in the lady Neira's interesting household."
Neira bowed. "But most useful in the mines when we reach there, I would think," she said.
"Oh yes," Kurent agreed, "And also useful for scouting."
The shrubbery got more and more thick, until they emerged to see a large, gnarled tree in a small clearing. Three black bears that had been idling outside roared, and attacked.
"I wonder why they posted such guards?" Kurent wondered, sidestepping one bear's clumsy charge. It turned with admirable speed for its size, and gave him a heavy swipe, which the nimble thief quickly avoided, plunging his rapier inside the bear. "Althuriak," Kurent commanded. "I wonder what that one does."
Claw-like patterns of burning cold rippled out from the wound, appearing to scrape its way over the thrashing bear. With a final roar of defiance it collapsed, and a second later its features were coated with frost.
Verdana had successfully turned one bear against the other, and they roared and fought against each other until Zak casually thrust at the heart of the last wild one. The 'charmed' bear stopped, and looked curiously at Verdana.
"Go," she said, and it lumbered off into the deep forest.
"What is this place?" Neira asked.
"Only one type of people will live in such a place," Kurent said dryly, looking at the curtained entrance at the foot of the immense tree, along with the small opening for cooking fires. "And they are Druids."
"Do you have anything against druids?" Verdana asked.
"No, lady," Kurent grinned, "It's just that I like cities more."
Verdana sniffed. "Cities are a blight on the landscape. If I had enough power I would wipe them off."
"Exactly," Kurent snapped his fingers, "That is what all druids think of cities. Well, I like cities, and I like their gold better, so I don't mind druids, and they don't mind me."
"Excuse me," Rimn asked slowly, "If druids live in that tree and Lady Verdana is a druid, why did we kill their sentries?"
"He's a young lad," Zak said thoughtfully.
"What didn't I see?" Rimn asked plaintively, "I'm not a lad anymore."
"Compared to me you are," Zak grinned, "And Kurent as well. And Neira."
"How wonderful to be reminded of my youth," Kurent said sourly. "Well, Rimn, next time if you see those three-slash patterns on large suspicious looking trees, you'd know it's the symbol of the Shadow Druids."
"They're a greater blight on the landscape than cities," Verdana agreed.
"Charming," Zak said, "Now, let's go and see what they have."
"Druids hardly ever keep money, only potions," Kurent said with a disapproving glare at the tree, as if it were the cause of all his financial problems."
"You'd never know," Neira smiled, "Now, I feel like disturbing some people. Anyone coming along?"
***
The inside of the tree was cramped, with a carefully shielded fire in one corner, and a large wooden table in the center. There was a chest at the bottom of the large carved stair that led upwards in a spiral that encompassed the whole of the immense, apparently hollow tree. The floor had been strewn with clean white sand, and there was a homey look about the place. Someone obviously lived here, for there were footprints in the sand.
Kurent darted over to the chest. After a minute, the lid clicked open, to reveal a sling and a packet of bullets. He looked critically at the blue bullets, and nodded in satisfaction. "Magical bullets," he said, "Lady Verdana, may I inquire as to your skill in using such a weapon?"
"It's perfectly fine," Verdana smiled, and took it from him, hanging the sling on her belt.
They walked carefully up the stairs, always on their left so as not to make the stairs creak alarmingly. The room at the top was airy and comfortable, with a neat cot at one end of the circular room and several cupboards. On the rug before the bed stood a well-built man, who looked exceedingly startled at their entrance.
"How dare you?" he said in a soft voice full of menace, "I am Selkan, Leader of the Shadow Druids. You will regret this intrusion."
He muttered a word, and their limbs froze into place, with the exception of Zak who was holding the Spider's Bane. He lunged forward smoothly with both magical swords held low, and thrust through Selkan's heart, ending off the second spell.
Kurent was swearing as the hold spell was broken. "I'd never thought of that," he muttered.
"Only very high level druids or mages can do a 'shortcut' word," Verdana commented, "It takes quite a bit of practicing, and it's not really reliable, so I do not use it."
Kurent did not appear to be listening as he rummaged through the cupboards and drawers, taking out many other potions, which he put on the ground. Verdana uncorked and sniffed some, then selected the healing potions to add to their packs. "The rest are useless and with negative side effects," she said to the inquiring look that Kurent shot her.
They went back down the tree after Kurent had finished taking out anything of value, and left the home of Selkan for the cool forest.
An hour's walk took them to a cave, of which had many footprints scattered outside, both that of a man and that of some strange, bird-like mark.
"Wyvern," Neira said, and Verdana nodded her head.
"There's a man inside," Zak commented, "I think he is training the wyverns."
"We'd take a look," Rimn said decisively, and stepped boldly in, followed by the werewolves and Kurent, who was shaking his head.
A man in chain mail armor whirled at their intrusion. "Who are you?" he said.
"Adventurers," Rimn said pleasantly, "We saw the marks of wyverns leading to this cave and entered to see if you were all right."
A nervous tic started in the man's face. "Fine, fine," he mumbled. Rimn looked behind him to four malevolent pairs of wyvern eyes.
"You train wyverns?" he asked innocently.
The man threw up his hands. "Oh, what's the use? I might as well tell you - I am Peter of the Woods, and I am training these wyverns for the mines. Now they're too skittish for the day's training...and I'd pacify them with flesh - your flesh!" With that he drew his sword, but Kurent ran him through with his rapier before he could do anything.
"One thing they overlook about chain mail," Kurent commented, as he stabbed through a young wyvern, "Is that there are plenty of holes in it that a sharp rapier can penetrate."
"Interesting point," Zak agreed, "But Khazid'hea cuts through it all the same." He demonstrated by slicing off a wyvern's head. All the wyverns in the caves were relatively young and freshly hatched, perhaps all the easier for training.
"That's cheating," Neira said, amused, repeating the words Zak had used earlier as an arrow flew between the eyes of another wyvern, burning a blue trail of frost in its wake.
"Not really," Rimn said, whose Moonsword had taken care of the last one, "It's just your perspective."
Kurent had been looking inside the large box in the middle of the cave. It contained a few bags of gold, which he pocketed, and wyvern food, which he ignored.
"Your pack's beginning to bulge with all that gold," Zak smiled, "Aren't you going to share it?"
"Why, Zak!" Kurent protested, "I'm merely keeping it for the sake of the group."
"You mean your word?" Zak asked innocently. Kurent shot him a suspicious look.
"Yes," he said after a moment's consideration. Zak nodded, as if he had won some moral victory.
***
The next day brought them to a thickly forested, mountainous region. This region was all the stranger because when they were breakfasting and Zak pointedly not looking at Neira, a full grown wyvern had roared over the place and snatched up the roasting spit.
Zak had obligingly caught some more game, and they had this under shelter, though their feeling of security was somewhat marred.
"The wyverns are breeding like rabbits," Kurent said sourly, "And I think they are being aided. The last time I traveled through Cloakwood I didn't see any hint of leathery wings at all."
There was suddenly the plaintive, drawn-out cry of a cow in distress - above them. On cue, they looked up.
A large wyvern was flying overhead, its huge bat-like wings outstretched and flapping idly, its only pair of claws tightly clutching a full-grown cow. Its large scorpion's tail was stretched out behind it, and its eyes glowed red in its armored head.
"It's a mercy they can't breathe flame," Verdana said.
"They have the tail to make up for it," Neira pointed out, "And their speed. It is said that a family pack of wyverns can take on a full grown dragon and win."
"The tail is poisonous?" Rimn asked.
"Undoubtedly," Zak said cheerfully, "One sting and you're dead without immediate help from a healer."
"Sometimes you're so cheerful my hands itch," Kurent complained, and Zak laughed.
They waited for a while, then started out again. A few miles later, when they stopped for a rest, a man leading a group of black Talons approached them.
He stopped a few meters away and touched his helmet respectfully in a salute. "Sir?" he asked.
Zaknafein stepped out of the shadow of the tree. "Yes?"
"I was not informed you would be visiting this area, sir," the man said, "Would you like an escort?"
"No," Zak said hastily, "But what are the Talons doing here?"
"Raiken had an agreement with Davaeorn, sir," the man said, "We're to guard the mine entrances."
Zak looked surprised. "Ask them to go away," Rimn whispered behind him.
"You'd stay at your posts," Zak said casually, "Has Davaeorn been told about the change in leadership?"
"To my knowledge, no sir." He said.
"Good," Zak said absently, "Don't tell him."
"Yes sir."
"You'd take us to the mines," Zak said, "And let us in. Do you guard the insides of the mines as well?"
"Yes sir." The man said.
"Do those inside the mines know about this?" Zak asked.
"Yes sir," the man grinned, "The Talons keep together, sir."
"Good man," Zak smiled, "Well, we'd be passing through the mines for a jaunt. When we find Davaeorn's treasure...he does have one, doesn't he?"
"Yes sir," the man grinned again, "Lots of it."
"We'd distribute part of it with the lads. Now, tell the lads of this - and take note of who doesn't approve of my leading."
"The Talons don't bother themselves with this type of loyalty to Raiken, sir," the man said, "Sometimes he forgets to pay us, and it's a dirty job, this."
"We'd take care of it after our business," Zak promised, "What's your name, lad?"
"Laradar, sir," Laradar said.
"Well then, take us to the mines, Laradar," Zak said with an amiable smile.
***
Chapter 12: Mines again
There was an island in front of them, surrounded by a deep moat due to a diverted river. They walked over the only rope bridge in the place, and two black Talons snapped to attention when they saw Zaknafein.
Laradar took the guards aside and whispered to them for a moment, then they turned and grinned at Zak. "Good to see you're here, sir," they said.
"We'd soon be moving you all out of this place," Zak said, "Is there anywhere else a Talon group stays at?"
"We camp over around Ulcaster Ruins sir," Laradar said.
"Even with the ghosts?" Verdana asked.
"One ghost, lady," Laradar said politely, "But we keep out of his area and he can't leave it."
"That' won't do," Zak frowned, "How would Baldur's Gate suit the lot of you?"
Behind Zak, Kurent's eyes went wide.
"Much better, sir," Laradar said warmly.
"I'd see what I can do," Zak said seriously. "Now, I'd give you all more instructions later. Where is the entrance to the mines?"
Laradar led them past the enthusiastically talking guards to the inside of the stockade, which consisted of a large guardhouse and stables. One of the Talons accompanying them disappeared into the guardhouse, bringing out four other Talons inside, all with grins on their faces.
"Basically a very friendly group to their members, sir," Laradar explained, "In Baldur's Gate, which part of the city would it be, if you don't mind me asking sir?"
"Part?" Zak said blankly.
"There are two parts to the city," Laradar explained, "One's Upper Baldur's Gate, a posh part, and Lower Baldur's gate."
"Upper if I can get it," Zak smiled, "A mercenary group should be open for high priced use, and should suit that image."
"Zaknafein!" Kurent hissed at him.
"Yes?" Zak was inspecting the Talons from the guardhouse, who were all at attention now.
"That part of Baldur's gate is very expensive," Kurent said, "And I think I see where you're going to get the money."
"You can steal more," Neira pointed out with a smile, "And this is for a good cause."
"Stop siding with him, miss," Kurent said, "I'm trying to dissuade him here."
"It's not working," Zak commented. "Right. Now take us to the mine entrance, Laradar."
"Yes sir."
***
The end of the stockade led to a high walled, maze like path, but Laradar let them around it confidently, to a high, elevated house and rickety stairs. The Talon guards at the entrance saluted.
"That is going to be a habit hard to get used to," Kurent muttered.
"I think it's perfectly charming," Neira smiled. Rimn nodded.
"And you don't join in, boy," Kurent said irritably.
"Got out of the wrong side of bed today?" Verdana said with sympathy, "Perhaps a tonic would help,"
"None of your foul tasting remedies for me, lady," Kurent said, "It's not surprising since I got out of bed to face a couple of wyverns, a screaming cow, and lots of people bowing to Zak."
"Saluting," Zak corrected.
"Same thing as far as I'm concerned," Kurent said loftily. "Thieves don't fall to this."
"Ender Sai did," Neira said with a mischievous grin.
"That's different," Kurent said, but the steam was running out of him.
"Whatever," Zak said, going up the stairs, and the rest of the group followed.
Inside was a room starkly unfurnished except for an elaborate lift at the side.
"Not again," Kurent groaned, "More lifts that don't go straight down."
"It makes sense," Verdana said, "Usually guards are situated at every corner. This way, a trespasser has to pass all of them before he can get to a more important level."
"Still inconvenient," Kurent said.
"No one said life would be easy," Zak quipped, getting into the lift. "Wake up, staff." He commanded, giving the staff a shake. It came to life with a start, the knob on the top glowing faintly with irritation.
"Still not dead?" the staff said rudely, appearing to look around the group.
"Unfortunately. What can you tell us about this place?" Zak asked.
The staff paused, and the light dimmed. "There are four levels," it said in a sonorous, mystical voice.
"Stop it. So?" Zak said.
"Well," the staff said in a more normal voice, "On the first level are the miners and several of your Talon guards. Apparently they're better than bandit guards since the bandit guards steal some of the ore..."
"Get on with it," Kurent interrupted, "Any danger?"
"No," the staff said, injured, "But there's a river plug in the level which can be released by a key I think. On the second level is the prisoners, the third are the living quarters and on the forth is Davaeorn. The only way down to the levels beneath the first are the stairs to be found at odd places in the mines. Do you need light?"
"Depends. Which levels have traps?" Kurent asked.
"Second and third, third with magical ones," the staff said promptly.
"Thank you," Zak said absently. "Now, are we going or not?"
***
The first level looked like any other mine in the Realms, with rough, supported walls and tracks criss-crossing each other at vaguely messy intervals. Occasionally an abandoned cart stood forlornly on a track, half filled with the unattractive grayish ore. The miners shuffled around disconsolately, looking at them with uncurious eyes as they went about their business with the air of one who was doomed.
At regular spaces in tunnels there would be an indentation in the wall where a Talon mercenary would stand, and who would salute them hurriedly as they went through. To each one Zak would nod with as gracious as air as any duke had ever perfected.
To one he stopped. "Where is the river plug?" Zak asked.
"In the northeast tunnel, sir," the Talon mercenary said, "Are you going to flood out this god-forsaken hell hole sir?"
"Good language, man," Zak grinned, "Aye."
"The key's with Daveorn sir," the man said, "And the stairs down are in the southeastern corner."
"Thank you," Zak said, "When I find the key I'd send someone up to tell all of you to leave immediately. Does everyone know where everyone is?"
"Sound travels fast in the tunnels sir," the man said.
"Good," Zak said, and they walked up towards the northeast.
The plug was a large, perfectly crafted steel contraption. There was a keyhole at the right end of the large device, and a few miners stood miserably close by. As Kurent inspected it, one came up to them.
"There's a way you have to turn the key to use this," the man said.
"Do you know how to use it?" Kurent inquired.
"I designed this," the miner said morosely.
"We'd find the key," Rimn said, "And we'd warn the miners below to get out. How many levels have miners?"
"This one," the miner said, "The one below is for those who've been 'bad', and quarters for the Talons. The last one's where the key's to be found, but I'd heard Daveorn has some new monsters sent down lately. They're called..." the man screwed up his face in concentration, "Battle Horrors, I believe."
Verdana raised an eyebrow. "Formidable creatures," she said.
"Yes lady," the man said. "Good luck."
They located the stairs and went down to the second level.
***
The second level was even gloomier than the first. It stretched out to the left and to their right. With a shrug, Rimn pointed left, and they went left. Kurent stopped dead suddenly.
"Ask the staff for light," he said tersely.
The werewolves wrinkled their noses. "Someone's dead," Zak said.
"There are traps about here or I don't deserve to be a Master Thief," Kurent said grimly. The staff flashed into brilliance and rats scuttled out of the all-revealing glare. They walked into a chamber, where Neira let out a gasp of surprise mingled with horror.
A man, his features already blue and gray from the decay, which would visit all mortals, was stretched in a grotesque and painful contortion. His eyes were wide and staring at the ceiling, and his hands clawed as they grasped at the dirty straw on the ground. His clothes were tattered and in rags, but there was no mistaking the emblem of a Flaming Fist.
"Well, well," Kurent said grimly, "So this is what happened to the inspector who came to check out the Cloakwood."
"What happened?" Rimn asked.
Verdana took a delicate sniff. "Poison," she said shortly, and pointed at the bared neck. A barely visible splinter was embedded in it. "A dart from some machine."
Kurent nodded, his eyes darting around before he walked carefully to the edge of the door, again reaching in his clothing for the set of complicated tools. There was a snick and a 'twang' as tension was let loose from some elastic string, and he nodded to them. "Automated hand crossbow," he said.
Zak had wandered over. "Drow made," he said just as grimly, "I wonder how they came by it?"
Kurent shrugged. "Skullport, maybe. Your race is adept in making horrible traps."
Zak nodded his head slightly. "Oh yes," he said.
They walked further in, and came to a larger chamber. Two wolves immediately sprang at them, appeared to pause in mid-flight and retreated to a corner with a whimper. They were dire wolves, their skin hanging on their ribs, obviously starved and very hungry. Zak looked oddly at them for a moment, then looked hard at the staff. There was a flash of light, and a large side of beef that was obviously, from the sight of the herbs, about to be someone's dinner appeared, on which the wolves fell on.
"One of the nobles around here somewhere," Zak shrugged, as they went on.
"That was kind of you," Neira said.
"I've been hungry before, and I know how it feels," Zak said calmly, "I wasn't born a drow noble."
They passed through into yet another chamber. At Kurent's gestures, Zak went on ahead with him, occasionally stopping as the thief disarmed yet another array of traps. Then he nodded to them, and they cautiously followed, at each moment imagining a dart to shoot out of some crack and bury itself in their necks.
As the light from the staff passed, the shadows returned, deep and brooding. Unconsciously, the group drew closer together.
Then it passed an entrance, where a terribly familiar chittering came from. Zak cursed, and stepped forward, the light illuminating a large chamber filled with webs and people in various states of decay. Three large, green spiders looked at them, multiple eyes gleaming. Zak stepped back, and aimed the staff.
Three minutes later, the rest of the group walked cautiously out of the side chamber to which they had darted in, to see Zak looking grimly in the chambers.
"I loathe spiders," Zak said calmly. "Shall we go?"
Rimn risked a peek in the chamber when they left. It was blackened, and the floor was swept clean of any webbing. However, as he watched, something viscous and green like spider's blood dripped down from the ceiling. He shuddered, and hurried after the group.
Another chamber opened to a large mass of skulls and bones and the stench of death. Two large wolves darted out, their coats as red as blood, their eyes glowing, no, burning with hunger. Two large fangs protruded from their muzzles as they lunged at the adventurers with a banshee howl.
"Vampire wolves!" Verdana cried, "Don't let them bite you! Only magical weapons can pierce their hides!"
Zak leaped to the wall, but the wolf turned its direction just as fast, its features contorted in hate and rage. With a sigh, Zak stuck out his hand boldly and plunged Khazid'hea to its hilt inside the red mouth. It keeled over, wailing, then fell off the sword with a sigh. There was a hiss and a breeze from nowhere, and it collapsed into dust.
Kurent and Rimn were having not much trouble with the other one. Pierced by a dozen strokes, it was slowing down, such that Verdana was able to distract it for a moment with her long staff for Neira to shoot a frost arrow into its neck. It did not seem to stop it, and it leaped at her with a gurgling snarl, Neira stepping back in astonishment as the wolf was trailing two broken legs courtesy of Kurent and Rimn.
Zak stepped in front of her and repeated his move, this time ducking down the hilt of the sword such that it went down and up through the wolf's heart. It too collapsed into dust, which was kicked up by that eerie wind.
"Thank you," Neira said.
"No charge," Zak smiled. They looked at each other for a moment before Kurent coughed discreetly, and looked inside the bone-filled chamber. Delicately rummaging around with his rapier, he began to uncover more bags of gold and jewels.
Then he hooked out a singular looking crossbow. It was of a strange bluish metal, and looked heavy but was actually not so. Further digging revealed a large selection of quarrels with a strange bag to hold them. Each bolt was carefully tipped with a cork, which could be easily removed.
Verdana inspected the blue crossbow, and Zak sidled over. "Heavy crossbow," Zak commented, "Long ranged and powerful but hard to reload in time."
"This one has a mechanism here," Verdana pointed with a finger at a lever-like device, "That will probably lessen that time considerably. This is probably one of the Crossbow of Speeds, designed by Talankarr Longtalons; a great inventor of ranged weapons. He's very fond of blue and shortcuts, and as vanity always puts a 'T.L.' at the bottom of each creation...ah yes. This one is a newer version."
"Never heard of Talankarr," Kurent said.
"He's not really that well known himself," Verdana shrugged, "He's a griffin."
"Those creatures still exist, then," Rimn mused.
"Oh yes," Neira said, "Though they are rare. Talankarr used to come down to the Barony in the winter to play chess with father." She frowned. "I wonder where the family is."
"You speak like they are perfectly safe," Kurent said.
"The alarm was sounded and we had enough time to change. Most of us should have escaped," Neira said, with an uncertain voice.
"Well," Zak said, "Let's see what so many monsters were guarding, shall we?"
Rimn nodded, hanging the new crossbow at his side and discarding the old into the bone pile. The bag of bolts he hung easily at his shoulder, and on they went into the next chamber.
***
Chapter 13: Davaeorn
The next chamber featured row upon row of prisoners, looking depressed and blank-eyed as broken men usually did.
The guards here, surprisingly enough, were bandits, who charged at the group brandishing their weapons. Again, they were cut down fairly easily. As Rimn lowered his crossbow and looked casually around the cells, a thin, emancipated man darted out of one, coming to a halt respectfully in front of them.
"Greetings," the man said hesitantly, "Do you work for Davaeorn?"
"No," Rimn said.
"Good," the man said earnestly, "My name is Rill. If you'd be kind enough to give me a hundred gold pieces, I'd be able to free the other prisoners in this level, because some of the guards need a little bribing."
"Very well," Rimn said, looking pointedly at Kurent, who sighed and reached into his pack, then pressed a bag of coins into Rill's hands.
"Thank you, good sirs," Rill grinned, "The exit on this floor's beyond that secret passage there." He pointed towards a blank wall. Kurent wandered over and examined the surface, then took out his boot knife and slid in the blade. There was a click as the entire block of wall swung open, and they were looking into a dark passage that stretched to the left and right.
"I don't know which direction it goes to," Rill apologized, "But sometimes rum funny noises come out from there, so I'd be careful if I were you."
"Thank you," Rimn smiled, and they walked into the passage, the bright light from the staff chasing away the shadows.
Kurent pushed the secret door shut behind them. Then they heard it - a moaning, shuffling noise that raised goosebumps on the flesh, the dull scritch as something that had been flesh had now crumbled into bone, moving across the floor.
They looked into a face of a corpse, shuffling towards them with unmistakable purpose, clawed hands with blackened fingernails extending to their eyes. Death had collapsed this one's face to the right, and his mouth was locked in a terrifying, lopsided grin.
"In the name of the Wolf I banish thee," Verdana said in a clear, vibrant voice, extending her hands such that the palms faced the horror. It shrieked, throwing up its hands as if to ward off an unseen blow, staggering backwards, and they noted with a sickening feeling that the flesh had rotted back at the legs to expose the white bones and tattered tendons.
With a wail the thing collapsed, then swirled into dust, while a clear spot of light flashed out from its dying body. As they watched it grew into a spirit of a man, who watched them gravely then extended a hand in grateful salute, before streaking up and out through the ceiling.
This appeared to attract more of the horrors, but Verdana took care of them with the same method. When it was done she looked at them with a grim face. "If we had been killed by them," she said, "We'd have become like them. It's sad, really," she sighed. Kurent, after a few more piercing glances at their surroundings, began to run his hands delicately over the rough stone, before letting out a sigh of satisfaction.
His nimble fingers traced an outline in the dust, before stopping at some point, and then he thrust his knife through the crack and made a hooking motion with one hand. There was another click, and the slab of stone swung open as with before.
It opened to a tight spiral of stairs, down to a dark interior. A gust of still, dead air rushed up to them, as they descended downwards.
It opened to a large room. A group of Talons who had been playing cards on a table in the center stood up with alacrity, and, seeing Zak, saluted respectfully.
Zak nodded at them. "Are there any more Talons in the level below this?"
"No sir," one of them said, "This level's the living quarters for us."
"Well then," Zak said thoughtfully, "Take all your things and tell all the Talons in this level and the levels above to get out of the place, hear? We're going to flood this hell-hole."
"Yes sir," another grinned.
"Where's the exit?" Zak asked.
"South from here, sir." yet another said.
"Thank you," Zak said, "Now get going."
"Yes sir," they chorused, and soon the group was left alone again.
"I suppose you had better prepare yourself," Zak said.
"Right," Rimn grinned, "Now, since only magic can affect these Battle Horrors... is that right?"
"Yes," Verdana said.
"Then I propose that Zak take care of them with his staff, and the rest of us try for Davaeorn." Rimn said. They nodded approval, and started down south. It led to a dead end, with a stair at the east of it.
***
It led to another very large, richly furnished chamber. Two Battle Horrors approached them, their horned heads drooping and their blazing eyes hungry. They were wearing crude plate armor and leg guards, and held large swords. What could be seen of their scaly hides dripped slime that fizzed on the stone floor where they stood on.
Zak simply pointed his staff at them, and they disappeared in a flash of light, leaving a smoking, blackened spot of the ground. The staff glowed faintly with satisfaction.
They approached, and a robed man whirled to face them. His sharp face sported a goatee that had been carefully trimmed, and a shock of rich white hair. His face was wrinkled, but from it glittered two sharp eyes that watched them with rage.
Immediately he began to chant a spell, but Rimn had darted forward against Kurent's warning, and was suddenly flung backwards with unseen force to smash heavily in the wall, where he knew no more.
When he awoke he noted most of the group bending over him in concern.
"Are you all right?" Kurent asked.
"Yes," Rimn replied, standing up. There wasn't any pain.
"That's a useful spell," Zak commented, looking at Verdana, who nodded.
"Healing spells are the first thing we learn," she said with a smile, "Because they are the most commonly used."
"I suppose," Rimn said, "What happened?"
"Well, after you passed out Zak took care of the other Battle Horrors, and Neira shot arrows into the rogue," Kurent said, "And I skewered his apprentice who was going to help."
"I see," Rimn said, "And the key?"
Kurent held it up. It resembled a small rod, with strange designs on it. "There was quite a bit of money in his rooms as well," Kurent said with satisfaction.
"A lot, you mean," Neira corrected, "I believe the group's finances have been doubled, or even tripled."
Zak was looking at Kurent with speculation. "What?" the thief asked irritably.
"Just wondering," Zak said, with a grin.
"Don't you come looking for money from me," Kurent groused, "That chest you're sitting on is full of gems and jewelry. I looked."
"It's for the Talons," Zak said with mock piousness.
"Right," Kurent said sourly, "But I don't see why you shouldn't have your pick now. And we'd never carry it up the stairs anyhow."
***
"That's not fair, you know?" Kurent complained. They were back in the first level. Behind Zak, the chest trailed in mid air like an obedient dog.
Both Zak and the staff radiated enough smugness to warm up a castle.
They wandered in the deserted tunnels until they reached the river plug. The miner who had invented it was standing next to it, quivering with eagerness.
"The Talons came and took everyone out," he said, "So I figured you must have found and killed Davaeorn."
"Right you are," Rimn smiled, handing him the key.
"Does your mage have any teleporting spells?" he asked.
"Why?" Zak asked.
"Because once the river's let out, we had better run like buggery," the man said fervently.
Zak looked distant for a while, then used the staff to draw a large circle in the air. Several surprised looking Talons looked back at them.
"This had better work," Zak warned the staff, "Or I'd dump you in the first furnace I find when I get out of here."
The staff glowed sullen red for a while, then the portal rippled again and was still.
"Good," Zak commented. "Now."
"Right," the miner said, "Why don't most of you go in now? Then it wouldn't be a rush later."
They obligingly walked through the portal, until only Zak and the miner were left. The miner put the key inside the lock and turned it once, then turned it back as if locking it. Then he knelt down past the river plug, inserting the key inside a small crack in the wall instead of in the plug and turned it around twice. "Now run!" he cried, as the plug swung open with a loud metallic clang. They leaped out of the portal even as the roar of water filled their ears. The chest followed them out obligingly.
Zak closed the portal, then upended the large chest in front of the group of grinning Talons. "Keep some for your fellows," he advised, "Now, when I buy the place in Baldur's Gate I'd tell someone to go to Ulcaster Ruins to report to you, and you'd all come in, hear?"
"Yes sir," they chorused, and smiled. He nodded, and they walked out of the encampment, past the celebrating miners, and back towards the forest over the rope bridge.
***
"Where to now?" Zak asked when they were a few hours' travel from the place.
"There are quite a few places we could visit before Baldur's Gate," Kurent said thoughtfully, "Like finding that Brage fellow."
"Why Baldur's Gate?" Rimn asked.
Kurent looked at him, then reached in his clothing and tossed him a scroll.
"Another letter?" Rimn said in irritation, "You'd think these villains are trying to improve their literary skills."
Sarevok,
Tazok and I will meet you in Baldur's gate as set with Angelo and Semaj. The creatures have been set in motion and have been delivered to you from the mines. The paid ambassador has set up the relations for Amn, and all is going to motion. Many apologies however for the group led by Rimn have not been captured.
Davaeorn. "This Sarevok fellow seems to be the focus point of the entire escapade," Zak observed mildly, "Whoever he is."
"He's the leader of the Iron Throne, remember?" Kurent grinned, "My decrepit friend."
"Thank you," Zak said with dignity.
"A powerful man," Neira smiled, "But we've got our share of powerful people."
"Thank you again," Zak grinned.
"Who said she was talking about you?" Kurent challenged.
"I said," Neira smirked, and Zak laughed at Kurent's irritated expression.
"What if I wasn't talking to you?" Kurent said hopefully.
"Then I'd say so as well," Verdana said with a grin, "He is Asur's Guardian."
"Fine, fine," Kurent threw up his hands, and stalked on ahead to their laughter.
***
Chapter 14: Gamier
They had reached a wider, flatter plain, dotted with farmer huts, which were still with wide spades in between. It was the month of Kythorn, the Time of Flowers, which lived up to its name. The rolling countryside meadows sported the new, pretty clothes of Nature, whether a pure white with interspersed blue or a rich deep red or a striking purple.
Kurent stopped dead at a milestone in the road, its worn surface sporting a great variety of scratches. He looked at it critically, then looked around warily.
"What is it now?" Neira asked.
"Ankhegs," he said shortly.
"Those whose armor this is made of?" Rimn touched the bright green armor that he wore.
"Oh yes," Kurent said tersely.
"What's wrong with them?" Rimn asked.
"Nothing much," Verdana said dryly, "Except that they are about twice your height and three times your width, they have large jaws like swords, and they burrow underground."
"Wonderful," Zak said sarcastically, "And so this place is full of those charming creatures?"
"Oh yes," Kurent said grimly, "And you'd find their hides tough to penetrate. Right. If you see any strange grass-like stalks sticking out of the ground that are the approximate color of this armor, try to give it a wide berth. That's their antenna. And we'd try to keep on the roads as well as possible."
Shooting wary looks around them, they advanced quietly. About a few hundred meters up the road a man approached them, holding a large two-handed broadsword, its edge sharp but the sword normal.
"Halt, good travelers, in the name of Helm!" the man said in a hearty voice that fell on the ears easily. He was tall, towering over the rest of the group, and his wide ox-like shoulders rippled with strength. His face was open and homely and serious, though smile lines on his mouth showed that he smiled often and had a sense of humor. His eyes, however, showed the light of a righteous fanatic.
"There's only one person who can speak and look like this," Kurent waved a hand at the gleaming plate armor with the white surcoat and emblem, "And that is a paladin. Of Helm, I see. Well, Sir Knight, what is your purpose in stopping honest travelers?"
"Bandits and suchlike abound on these innocent roads," the man declared, the light springing back into his eyes, "And it is my honor to declare an oath to rid the roads of them."
"We have been fighting the bandits ourselves," Rimn said, "Why, we just visited and cleaned up most of their camp."
"So you are the party of Rimn," the paladin said, a wide smile coming to his face, "An honor it is to meet you. May I ask if you would like to come with me on a noble quest?"
"Damn!" Zak muttered behind Kurent, and Neira stifled a snicker.
"And what quest is this?" Kurent said cautiously.
"A group of dog-faced humanoids known as gnolls have set up a stronghold north-and-west of the good town of Nashkel," the man started.
"Good?" Zak whispered in incredulity.
Neira snickered again, causing Kurent to shoot them both a 'shut up' look.
"And they have been kidnapping and killing travelers that pass by-and-by through the lands around it," the man said, "I am going to eradicate that menace from the world. Well, noble friends..."
"Friends?" Zak asked quietly. Neira's snickers threatened to turn into a fit, but Kurent stepped backwards casually and trod on the dark elf's toe. Her snickers worsened.
"What did you do that for?" Zak asked quietly, in an injured tone of voice, "I was but making an observation."
"Shut up," Kurent said, "While I try to wriggle our way out of this."
"Will you come with me?" the paladin finished.
"Well," Kurent began, but Rimn cut him off.
"Of course we will," he said, and the paladin beamed.
"The blessing of Helm shall be with us," he declared, "I shall fetch my charger, and we shall leave here rightway."
With that, he disappeared into the trees.
"Now, what did you do that for?" Kurent hissed, "We can only hope he steps on an Ankheg from here..."
"Kurent!" Rimn said in horror, "We have to help him."
"I don't see why," Zak agreed.
"Don't see why we should help him, or you don't understand why we can't help him?" Neira asked.
"Why we should help him," Zak corrected.
"The gnolls are an evil," Rimn said, "And anyway, while we're going there we could use the extra help finding Brage and all those other paying jobs, and also visit Ulcaster. Someone in Beregost may also know the news about Neira's family."
There was a pause, before Kurent broke it by saying in a rueful voice, "That was a low blow, Rimn."
"Sorry," Rimn grinned.
"He's definitely learning," Zak said critically, "Well, I suppose we don't have much choice, do we?"
"Oh yes," Kurent said. There was a spirited whinny from the bushes, and the paladin emerged holding on to the saddle of a wild eyed, fiery white charger, who rolled its eyes at the werewolves and tried to live up to its name by charging.
"Saber!" the paladin admonished, and the horse stood still, quivering with outrage.
"There are a few things you should know about our party," Kurent began.
The paladin nodded earnestly; "Well we should know each other. My name is Gamier of the Order of Helm, where I have had the honor to attain the level of a full knight."
"Our group is not exactly a righteous one," Kurent said, "I, for one, am Kurent, a Master thief of the thief guild of Baldur's Gate."
The paladin looked surprised, then bowed to Kurent, who looked even more astonished. "It is an honor," he said.
"Hardly an honor," Zak muttered. Kurent managed to kick him in the leg.
"Oh, my foot seems very active today," Kurent said innocently, as Zak cursed quietly.
"Also, some of us are werewolves," Verdana stepped forward.
The paladin nodded again, "An instructor of mine had such an ability. May I know which of you are werewolves?"
"Lady Neira, myself and the dark elf over there whose foot is undergoing a severe abuse." Verdana said.
Gamier stiffened at the last name. "Dark elf?" he asked.
"Wonderful," Zak said, pushing back his hood, which he had absently pulled over his eyes earlier, "Of all the things he could get excited about he gets excited about the least important one."
"We vouch for Zaknafein," Rimn said, "His heart is profoundly different from that of his kindred."
"That isn't difficult at all," Zak said dryly, "You just have to start killing for a reason other than cruelty and ambition."
"Did you take something wrong when you woke up today?" Neira asked solicitously, "You're in an absolutely wonderful mood."
"Thank you," Zak said with a grin.
"If you vouch for him I shall take your word at it," Gamier said gallantly.
Rimn nodded. "For a fuller introduction," he said, "My name is Rimn, the Master thief is Kurent, the dark elf is Zaknafein, also Asur's Guardian, The lady with the auburn hair is Lady Neira, daughter of the Baron of Acheron, and the druid is Lady Verdana."
"Nobles all," Gamier declared, then frowned, his bushy, flaxen eyebrows knotting together. Gamier had a head of wheaten gold, but with startlingly blue eyes. Zak looked more closely at him, and nodded to himself.
"Our party is complete," he said in a cryptic voice, and Verdana looked at him sharply, then at the rest of the group. "Indeed," she agreed at last.
"Are you going to tell us what you mean?" Kurent said hopefully.
"No," Zak grinned, "We'd save it to the last."
"Fine," Kurent said in an irritated voice, then turned to Sir Gamier. "Did you see any large green insects on your way here?"
"No," Gamier said.
"Then you're charmed," Kurent said archly, "Oh my."
"On the contrary," Zak corrected, "Someone rolled a good pair of dice."
Kurent glared at the dark elf. "If you're not going to tell us what you're talking about, don't talk about it."
"Then how am I going to incite expressions of irritation, fascination and wonder at the same time?" Zak asked innocently.
"Elves," Kurent rolled his eyes.
***
They entered a dark, brooding and dense forest. Anyone who thought that forests were quiet, peaceful glades should have come here - the forest was full of sounds, that of birds twittering to themselves, the chatter of outraged squirrels as the party passed, and also a sound on the very edge of hearing, that of a malevolent, familiar chittering.
"Spiders," Zak said grimly, "I hate spiders."
"We know," Neira said in sympathy.
Then out of the trees in front of them scuttled out a small but deadly array of spiders - blue sword spiders and green giants, and also an unfamiliar purple type, which was more slender than its brethren were.
The sword and giants attacked immediately, and Zak accosted the first, a large sword spider, whirling and darting in so fast that it fell back in surprise, run neatly through.
Gamier's large broadsword was laying waste to the two giants that faced him, and he whirled the large, heavy weapon with surprising delicacy and precision. Kurent was gleefully trying out the few spells on his enchanted rapier. Rimn had used bolts on a giant spider, and Neira on another, with Verdana casting yet another lightning spell on a sword spider.
Then the purple one waved its forelegs, creating a rather pretty blue light when Zak advanced with murder in his dark eyes.
It disappeared, leaving the dark elf to look around wildly, appearing just in front of Neira, who looked considerably surprised, but managed to dart past the first blow. Verdana reacted more quickly, bringing down the heavy head of her staff on the purple spider, killing it instantly.
"That was new," Zak said at last.
"You have an extraordinary talent for understatement," Neira said dryly.
They advanced further, and the trees gradually petered out into a large meadow dotted with flowers. A man stood at the edge of the forest's boundary, and turned to them with keen, sharp eyes. He was in druidic clothing, complete with a staff. He walked up to them, his step jaunty and full of bounce.
"Excuse me," he said, "I am Fahrington, a druid. I wonder if you could do a favor for me?"
"What kind of favor?" Kurent said quickly.
"To find me my scroll of foolishness," Fahrington said, "I was working out a prayer to counter that deadly curse, but lost it in the woods east of me. Could you find it for me?"
"Are we being paid?" Kurent asked smoothly.
Fahrington looked sharply at him then started to smile. "Your reality is firmly anchored in this one, I see," he said, "Yes, three hundred gold pieces."
"Very well," Kurent said.
"Remember," said Fahrington, "Do not try to read the scroll at any instance. You will recognize it as my name is written on the rolled up side."
Kurent bowed, and they started to the east. The white charger Saber plodded behind its master placidly now, its soup-plate sized hooves making a steady rhythm on the grass.
"Does that horse follow you wherever you go?" Rimn asked.
"Oh yes," Gamier said, "Saber is my best friend."
"That says a lot," Zak muttered, and Kurent gave him a sharp dig in the ribs, "Hey!"
Further walking eastwards found them a pack of tasloi; again holding the useless looking spears, which they jabbed at the adventurers comically. The scroll was with the lead tasloi, and Kurent took it carefully.
They returned it to Fahrington, who took it gratefully and paid up with an obliging smile. "Since you have been so kind to me, good sirs, I'd tell you that you are in the area of the Red Wizards of Thay. They are a dangerous bunch and not to be trifled with. I would suggest you avoid them by giving this place a wide berth."
"Thank you," Rimn said, and they went on, following the druid's advice by cutting sharply to the southwest.
***
Chapter 15: Song of the Morning
They reached a strange area, where the ground was reddish gravel that crunched underground. Strange, weathered pillars of rock reached up to the blue sky and gray smoke emitted from various areas with regularity.
"I don't like this area," Verdana said, "It looks exactly like the home of a basilisk."
"Basilisk, eh?" Zak smiled.
"Six-legged creatures that turn people into stone," Gamier said.
"I know," Zak grinned, "I've killed one before."
"Really?" Neira smiled.
"In the Underdark," Zak said modestly, "He was quite a big creature, but I had some help."
"I didn't think a few dark elves would have been enough to kill a large basilisk," Kurent said.
"Oh no," Zak said, then frowned as if remembering something, and the shadow again came down on his face, "I had help from a Samadhi wolf."
"Those that breathe flame?" Gamier asked.
"Yes," Zak said shortly.
"Ah," Rimn said diplomatically, "So, do we avoid this place?"
"As much as possible," Kurent said, "We aren't here for acts of heroics but to get out of this mess alive, so I vote going west to the safe road."
"That's a good idea," Zak agreed, so they turned west of the graveled place.
The main road had considerably fewer bandits than before, and they were only waylaid once until reaching Beregost.
Upon reaching the town, Kurent again set them up in Feldepost Inn and Neira and Verdana went off to make inquiries.
Kurent led Rimn and Gamier to the Jolly Jester to sell the bandit scalps he had been collecting. After paying up, Officer Vai looked at Zak with interest.
"So you're the new leader of the Talons?" she asked.
"It has been a pleasure to say that I am," Zak grinned.
Officer Vai nodded. "Just don't give us trouble."
"I shall try my utmost not to do so," Zak said solemnly, though Rimn noted that the dark elf's fingers crossed behind his back.
They met back at the Inn in time for dinner. "Well?" Rimn asked the ladies.
"No confirmation yet," Neira said, "I suppose they are still scattered around the area."
"Ah," Kurent said, "So you two are still continuing with us?"
"Yes," Verdana smiled, "You won't rid yourself of us so easily."
"Damn," Kurent said in mock disappointment, and they laughed.
***
After a good rest in the luxurious Inn, they set off east of Beregost to the Song of the Morning (or Temple of the Morning), the temple to Lathander. It was a short walk from the small town, as the Most Radiant of Lathander, Kelddath Ormlyr, was the governor of Beregost.
The Song of the Morning was a large, ornate white-on-gold temple near the smaller Dawn temple, both to Lathander, the god of mages. There were neat gray gravel paths leading to both temples.
Without much hesitation, they entered to Song of the Morning. The inside of the temple had a bluish light due to the tinted glass of the large dome. At even spaces around a large blazing jewel inside a strange metal contraption that resembled a globe were sirines, blue skinned and holding their slender bows and deadly weapons, occasionally singing a sad strain. They seemed tame enough, but the party warily kept away from these creatures.
A well built man of medium height stepped out from behind the globe, his face regular, even handsome, and his eyes piercing as he looked at the group. Kurent stepped forward warily.
"Are you Kelddath Ormlyr, Most Radiant of Lathander?" he asked.
"I am," the man said simply.
"We were advised to come to you by Nalin of Helm," Kurent said.
"Ah yes," Kelddath said, "About Bassilus. Poor Bassilus is a man that has been possessed by some evil spirit, and he is quite mad. He has killed many that travel along the roads, only to resurrect them as undead skeletons and zombies for his amusement. Return his holy symbol to me as proof that he has been eliminated, and you shall have your reward."
"This Bassilus is a cleric?" Gamier asked.
"Of Cyric," Kelddath said.
"Very well," Kurent said, "What is the reward?"
"Two thousand gold coins," Kelddath said, "No more, no less."
"It will suit us," Kurent nodded in approval, "Where was this Bassilus last seen?"
"Southwest of Beregost," Kelddath said, "Good luck."
"I wonder why he had all those sirines in his temple?" Rimn asked when they stepped out.
"Even a priest needs company," Verdana smiled.
"Verdana!" Neira protested.
"What's wrong with those sirines?" Zak agreed with just as wolfish a grin as Verdana's; "They weren't that bad looking."
Neira glared at him, then pointedly looked away. Zak looked innocently at the rest of the group. "What did I do?"
***
They passed through Ulcaster ruins the next day, and stayed for the better part of the day while Zak 'made himself popular', as Kurent put it.
"You're very good at it," Rimn said, when they left to cheers.
Zak looked smug. "I was a weapon master for the better part of four centuries. I know such people."
"Uh huh," Kurent sighed, "Go ahead. Show off."
"Me?" Zak asked with an innocent grin.
"Yes, you," Neira said, apparently having recovered from the incident of yesterday.
Zak shrugged. "It's a gift."
***
The next day saw them at Gullykin, a halfling village. All the houses were about half the height of 'human' houses or less, and the inhabitants all had the short height of any halfling. They walked around with purpose, only a few stopping to gawk at the adventurers, who were but 'passing through'.
***
The Firewine ruins were that of a once proud and immense bridge. None in the party were certain as to how it came about, but rumors that it was badly haunted with skeletons and other undead made them avoid the place. As adventurers went, this group didn't go looking for fights.
The landscape here was mostly grass with occasional graveled patches like orange bits of cloth on a large quilt. There were many wild dogs in the area, but they too ran for cover when the adventurers approached.
Around midday a strange apparition seemed to surface from a large face of rock from which they were passing. It was a disheveled-looking fellow, with tousled hair and armor all askew, but holding a sword like he knew how to use it. The most important feature of him were his mad, mad eyes.
"Are you the one known as Brage?" Rimn asked.
"I am," Brage replied, giving them a lopsided look.
"We are here to help you," Rimn said.
"No!" Brage cried out suddenly and with so much force that the group took an unconscious, collective step backwards. "Take me and kill you, all of you, all people try to kill me so I killed them, I killed them all..."
"What you did was wrong," Rimn said, "We have to help you, do you understand? There's something in control of you that must be rid of yourself."
"Nothing... nothing in me!" Brage roared, "The world is mad! Everyone tries to kill me so I killed them, do you understand?"
"Killing innocents is wrong, captain," Rimn continued in a strong voice. The rest of the group stared at him. "You of all should know that."
"Captain..." Brage's voice abruptly dropped to a murmur, "Captain of the guard."
"Yes," Rimn said, "For the sake of your troops at least you should go with us back to Nashkel where we can help you."
"I have done wrong," Brage groaned.
"Obviously a nut case," Kurent whispered, and Zak nodded, but Rimn ignored them.
"Wrong may be paid for," Gamier put in, "You must repent for your sins to be forgotten."
"I have killed," Brage continued in a wail.
"All the more why you have to be helped," Rimn said, "So you won't do it again. Will you consent to this, captain?"
Brage looked up at them. "Yes," he said, after a pause.
***
Nalin at the Temple to Helm in Nashkel was thrilled to see the group return with Brage.
"Can you ever forgive me?" Brage asked, falling to his knees.
"You must repent," Nalin said gently, "And that may wait for a while as I speak to these admirable people who have brought you back to safety. Can you wait for me in the private chapel, Brage?"
Brage nodded, and wandered off to the back of the temple.
"Will he be all right?" Neira asked.
Nalin nodded. "Helm will cure him," he said.
"Praise Helm," Gamier agreed, and Nalin looked at the paladin as if for the first time.
"Welcome to the temple of Helm, son of Helm," he said in a sonorous voice.
"I am bid to the temple of Helm from a blessed of Helm," Gamier replied automatically, "And I am honored and my soul is full from the glory of Helm."
"Right," Kurent cut in, "I know this is important, but can we settle the payments? We have an appointment with gnolls."
"The gnoll stronghold?" Nalin laughed, "Surely you are not attacking that dangerous place?"
"I am bound to," Gamier said seriously, "For I have sworn on the face of Helm to lay waste to the monsters of that accursed stronghold."
"The problem, Gamier," Zak said patiently, "Is that it is a Strong Hold."
"We will succeed." Gamier said stubbornly, "Helm himself will guide us."
"And his hand will always be strong and be there for the noble of heart and the pure and the weak," Nalin continued.
"Is this a password?" Verdana asked.
"No, dear lady," Nalin said, "Merely formality. For without formality and ceremony, why then, what does man have to get pompous about?"
"You are developing a terrible streak of humor," Rimn grinned.
"I like it," Zak commented.
"The payment?" Kurent asked hopefully.
Nalin nodded, and handed Kurent yet another bag of gold. "A thousand is in there," Nalin said, "I swear it upon my..."
"Yes, yes," Kurent interrupted, "Now we'd be going. Thank you very much, good luck with Brage, etceteras, etceteras."
Nalin smiled graciously, and ushered them out of the large temple.
***
Interlude
"Why don't we get on with it to the city?" Rykvaz demanded.
"Because," GrayWolf grinned, "We want to walk in circles for a while, so we will."
"And why didn't you let them visit the basilisks?" Rykvaz continued.
"A lucky throw," Shoshuna smiled, "Be sport about it, Rykvaz."
"He's not happy since they killed off Davaeorn," GrayWolf said.
"And I see how your last token's coming in," N'avsh said to Belnarath, "Quite nicely actually, though he is a boring one."
"Sister!" Belnarath protested.
"I must agree," GrayWolf grinned, "But he is a paladin, so it's only natural."
"I suggest we stop this class nonsense," Morikan said from where he had been watching the board.
"Sometimes you're so fair you make me sick," GrayWolf complained.
"Amen to that," N'avsh said.
"Fair is good," Hat'yet said, "Though I wish we had elections for the seat of Kano."
"You're still going on about that?" Shoshuna said wearily, "You know what everyone will do - vote for themselves."
"Thou would not," Belnarath said gently.
"My vote's with Morikan," Shoshuna smiled, "I think he's the best for the job."
"Why thank you, dear sister," Morikan grinned.
"Flatterer," GrayWolf accused, "Why not vote for me?"
"Such that the rest of the universe will become one big joke?" Hat'yet shuddered, "I think not."
"I agree," Rykvaz said.
"Why do you always team up on me?" GrayWolf complained.
"Because you're simply existing for our merriment," N'avsh said, eyes shining.
"I think it is Belnarath's turn to roll a weapon dice for his newest token," Morikan said, interrupting.
Belnarath nodded, taking the dice, then making a sweeping roll on the board. The World-Makers looked at it intensely.
"A bad roll," Belnarath sighed, "I suppose he retains his own then."
"You did roll for the charger earlier," Rykvaz pointed out, "That one was a fairly good one."
Belnarath nodded mournfully. GrayWolf patted his shoulder with a commiserating expression.
"Cheer up, brother," GrayWolf said, "It's my turn to roll for the Stronghold anyway."
"This is one large monopoly game," N'avsh laughed, "Anyone played that before?"
"We did it once," Morikan reminded her, "Think about Earth."
"Ah yes," N'avsh grinned, "That game was fun."
"World Wars are fun?" Shoshuna said disapprovingly.
"When you're watching them, yes," Hat'yet said.
"True," GrayWolf said, picking up the dice. "Do I roll?"
"Sure," Morikan said.
GrayWolf did so, and the rest turned to look at the result.
"I'm a natural," he said, with a self-satisfied grin at the consternation on N'avsh's face.
"That was one of my major tokens," she complained, "Your token took away my first one for his own control, and now this?"
"Too bad," GrayWolf grinned, "Of course, you can always convert."
"You've been trying that for eons," Rykvaz said, "Shouldn't you give up?"
"There's always hope," GrayWolf said hopefully.
"Not for me," N'avsh grinned, then sighed again as she looked at the board.
Lledrith RavenWolf
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